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The World of Paralex

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Enchantments

Contents

  • Anonymity Enchantment
  • Beacon Enchantment
  • Condensing Enchantment
  • Connecting Enchantment
  • Detection Enchantment
  • Echo Enchantment
  • Facade Enchantment
  • Oath Enchantment
  • Rabbitification Enchantment
  • Sealing Enchantment
  • Secrecy Enchantment
  • Signalling Enchantment
  • Sleeping Enchantment
  • Verification Enchantment

Anonymity Enchantment

Huffily shuffling his notes, Mr. Cinnamon said: “When the local constabulary arrived to investigate what had happened, the survivors reported that they had already been questioned, by a magician hiding their identity with an Anonymity Enchantment.”


- Chapter 12, Spirit Rider: The Royal Problem

~~~


Incantation: Olsime Thanen Ejohad

Magical Art: Crypturgy

Appearance: Blaze of white light obscures the target's face, leaving it blurred and undefined afterwards

Effect: Blurs facial features and alters the target's voice so they cannot be easily identified

Notes:

  • Naturally targets the face but can be expanded to cover the entire body, to obscure identifying marks etc.

Beacon Enchantment

“Oh. Oh, that’s brilliant! A Beacon Enchantment!”

          “What’s that?” Sam asked.

          “Old magic,” Grim said, eyes darting away, delving into a memory Sam wasn’t privy to. “Adventuring magicians would cast it on themselves so their bodies could be recovered if they died somewhere remote or dangerous."


- Chapter 21, Spirit Rider: The Royal Problem

~~~


Incantation: Vydal Wised Norrew

Magical Art: Artemurgy

Appearance: Orb of blue light

Effect: Transmits a signal which allows the enchantment to be located wherever it is in the world

Notes:

  • Naturally comes with Source Runes, so that the Beacon Enchantment can only be detected by those whom the caster wishes to inform.
  • Source Runes are mentally chosen by the caster at the moment the Beacon Enchantment is cast.
  • Should the caster fail to choose Source Runes or think too unclearly, then none will be attached to the Beacon Enchantment and it will be tracible by the most basic Detection Enchantment - assuming said enchantment is close enough. 

Condensing Enchantment

"... He used a Condensing Enchantment to capture any information he could..."


- Chapter 23, Spirit Rider: The Royal Problem

~~~


Incantation: Loatgif Lichseln

Magical Art: Lexicurgy

Appearance: Ghostly green reflections of information from a source are condensed into a single green spec of light

Effect: Copies (potential) written information into an easily transportable form

Notes:

  • Intended to work with directly written information.
  • Using the Condensing Enchantment on a source such as a printed book without proper authorisation could see you charged with copyright infringement.
  • Can potentially be used on a source where the information is not visually written but can be interpreted as such.

Connecting Enchantment

“This is an easy one, see that bridge down there, linking the towers?” She pointed it out. “I’m going to cast a Connecting Enchantment on that, which I can use to swing us around that corner –” she pointed again “– and onto a different bridge!”


- Chapter 8, Spirit Rider: The Royal Problem

~~~


Incantation: Otakall Hirwent

Magical Art: Graviturgy

Appearance: Band of purple light forms between the caster and the target

Effect: Attaches the caster to a desired target - a form of magical 'rope'

Notes:

  • The Connecting Enchantment allows for some elasticity.

Detection Enchantment

… Splayed her hand at the meeting table, covered over in dust and glass-shards, and a golden orb twinkled into life. She twirled her fingertip and the orb shifted colours between blue and purple, changing moment by moment.

          “Detection Enchantment,” she explained, noting Sam’s enquiring glance...


- Chapter 15, Spirit Rider: The Royal Problem

~~~


Incantation: Wishmo Leden

Magical Art: Artemurgy

Appearance: Golden orb

Effect: Detects the heartbeats of nearby living creatures

Notes:

  • The Detection Enchantment will pulse in accordance with how many distinct entities are nearby.
  • A well-trained Artemurge will further be able to determine the direction and proximity of any nearby entities by studying the more minute movements and fluctuations of the Detection Enchantment.

Echo Enchantment

"... Assuming the meeting hasn’t happened yet, if we get to the spot first, then I can cast an Echo Enchantment. It won’t be half as crisp compared to Matt’s power, but the voices will still be there.”


- Chapter 15, Spirit Rider: The Royal Problem

~~~


Incantation: Gwoock Nibig Dred

Magical Art: Audiurgy

Appearance: Pink wavering light, solidifies into a glass-like orb once the recording is complete

Effect: Records sounds so they may be listened to again at a later time

Notes: NA

Facade Enchantment

“Come on, Bait, keep up. I was wearing a Facade Enchantment. It’s delicate yes, but perfectly disguises you as someone else..."


- Chapter 8, Spirit Rider: The Royal Problem

~~~


Incantation: Enila Sprune

Magical Art: Crypturgy

Appearance: Ghostly reflection of the target is pulled away from them - recipient of the Facade then takes on their appearance, voice etc.

Effect: Allows a person to appear, sound, etc. exactly like another person

Notes:

  • Highly delicate magic - regardless of additional augmers, the Facade Enchantment will be broken by any swift or sharp movement, with the person wearing the Facade appearing to literally tear out of it.
  • The Facade Enchantment creates a constant image of the target at the moment it is cast and cannot be altered. E.g. a bleeding wound would bleed indefinitely, tangled hair would be unable to be straightened etc.
  • The Facade Enchantment replicates 'surface' details only so whilst a magician could feasibly produce a Facade of an atlantien - this would not allow them to breathe underwater.
  • The Facade Enchantment permits some 'leeway' where the caster may not be the precise size of the target Facade. There is a limit of only a few feet either way. A magician may produce a Facade of a mouse or dragon but in either case the magic would collapse as soon as the magician tried to wear it.
  • Whilst designed to be cast from living entities, a Facade can be created from a non-sentient source. Assuming the magician is an appropriate size they can wear this, however they would be unable to move and have significantly dampened senses.

Oath Enchantment

“An Oath Enchantment,” the Reaper said, then nodded to the jaserta. “I bet you were so confident you could kill the Spirit Rider for Acheron. You bet your life on it and Acheron was only too happy to take you up on that offer.”


- Chapter 5, Spirit Rider: The Royal Problem

~~~


Incantation: Atapka Quilake Nelepeth Shumla

Magical Art: Lexicurgy

Appearance: Yellow light flows from the caster's hand as the enchantment's terms are set - also from the hand of any other party when the enchantment is confirmed - finally surrounding all parties when the enchantment's terms are completed or failed

Effect: Creates a binding magical contract between one or more people - with specific emphasis on the Oath Enchantment forcing the parties to 'keep up their end of the bargain' once terms set have been met

Notes:

  • Highly complex magic - this has at various times been reclassified as a spell or even a ritual (though it connects to no known Magistruct) due to the nature of the 'directions' required to cast the enchantment:


  1. The caster must speak the incantation in the presence of those who will be part of the enchantment and name them and themselves as the people bound by the Oath Enchantment. 
  2. The caster must then speak the terms - what they / someone present will do e.g. "I (specify your name) will go to xyz..." / "You (name the person) will bring me (name) abc..."
  3. The caster must then speak the exchange - what will happen once the terms are completed - can be from either party, signified by saying "In exchange..." e.g. "In exchange, I (name) will pay you (name) 500 Rauds" / "In exchange you (name) will give me (name) your shirt.((IMPORTANT - The exchange is a key part of the Oath Enchantment and so must be something which is physically possible for the magic to enforce. For example, the exchange cannot be that someone will forget they met a given person (as this would be magic of the mind - the Lost Art of Psychurgy).))
  4. The caster must then speak the caveat - what will happen if the terms are not met, to be specified by saying "If the terms are not met..." e.g. "If the terms are not met, I (name) will give you (name) my shirt" / "If the terms are not met, you (name) will pay me (name) 500 Rauds" ((IMPORTANT - As with the exchange, the caveat is a key part of the Oath Enchantment and so must be something which is physically possible for the magic to enforce. For example, the caveat cannot be that someone will burst into flames (as this would be magic of the elements - the Lost Art of Elemurgy) - but COULD still be that the person will die.))
  5. Once all the above has been laid out, the caster must offer their hand to all those named parties of the Oath Enchantment. The named parties must then confirm "I (name) assent to the terms, exchange, and caveat laid out by (name)" and must then shake hands with the caster. ((IMPORTANT - Should any intended party NOT agree to any part of the Oath Enchantment, they need only say so and the enchantment cast so far will fail, meaning the caster will need to begin the process again (likely with new terms). By that same hand, it is the responsibility of anyone who assents to an Oath Enchantment to make sure they fully understand the terms, exchange, and caveat. The Oath Enchantment makes no distinction between someone who assents under duress or who didn't pay attention to the precise wording of the terms, exchange, or caveat.))
  6. The caster must then repeat the incantation once more to finalise the Oath Enchantment.


  • Notoriously intricate once cast by even a novice magician, an Oath Enchantment can be very difficult to remove by force.
  • The Oath Enchantment is traditionally performed audibly and with a clasping of hands, but when relevant augmers are cast, the terms, exchange etc. can be conveyed in writing for example. 

Rabbitification Enchantment

“I’m not going to waste my invaluable knowledge on someone who isn’t committed. So let’s get to it then, the Rabbitification Enchantment can be very useful if you can get a decent hold on it.”


- Chapter 12, Spirit Rider: The Royal Problem

~~~


Incantation: Cloot Esimu

Magical Art: Creturgy

Appearance: Bolt of silver light (at a distance), followed by a puff of white smoke when it makes contact

Effect: Transforms the target into a rabbit

Notes:

  • Should it be cast on a non-sentient target, the target will become rabbit-shaped.

Sealing Enchantment

... Sam approached the towering silver structure. At its base a pair of large frosted-glass doors with gold edging formed the entrance. A strip of eerie red light shone between them.

          “Sealing Enchantment,” Grim said.


- Chapter 21, Spirit Rider: The Royal Problem

~~~


Incantation: Zitma Ziptil

Magical Art: Sancturgy

Appearance: Strip of red light glows between / around (a) door(s)

Effect: Stops (a) door(s) being opened by force

Notes:

  • Considered a more-robust form of the Locking Enchantment

Secrecy Enchantment

"... She even offered to place a Secrecy Enchantment upon herself, but such things can be traced.”


- Chapter 10, Spirit Rider: The Royal Problem

~~~


Incantation: Migsol Meger

Magical Art: Crypturgy

Appearance: Silver light suffuses the target's body

Effect: Causes the target to be unable to speak, gesture, or allude to a specific piece of information

Notes:

  • The secret must be known to the person casting the Secrecy Enchantment.
  • The Secrecy Enchantment naturally prevents the target from saying anything regarding even the subject of the secret, but master Crypturges may weave the enchantment in such a way that the target can speak ‘around’ the subject without revealing it.
  • The Secrecy Enchantment will continue under duress, but can result in a ‘trigger phrase’ where the target repeats a particular phrase when queried on the secret. Should the questioner not already be aware, then an Audiurge will be able to detect the magical pitch in the target’s voice.

Signalling Enchantment

Grim turned on the spot and cast the scythe over the scorch-mark. A warping crimson light sparked into life in the air. Mystrum symbols Sam didn’t recognise circled around the light in rings.

          “This is a Signalling Enchantment,” Grim said...


- Chapter 21, Spirit Rider: The Royal Problem

~~~


 Incantation: Imun Elcog Rilomag

Magical Art: Artemurgy

Appearance: Crackling red light ringed by Mystrum coordinates of nearby Beacon Enchantments - once the desired one is identified, the whole enchantment turns green

Effect: Used to lock onto a Beacon Enchantment, displaying all the coordinates the Beacon Enchantment has visited at various points

Notes:

  • The specific beacon the caster seeks must be identified by casting / transcribing the relevant source-runes upon the Signalling Enchantment. Should they be incorrect, there will be no response. Should they be correct the Signalling Enchantment will turn green and be ringed by all approximate coordinates visited by the corresponding Beacon Enchantment within a given time period.

Sleeping Enchantment

“Can we do anything to help her?” Sam asked.

          “Depends on what’s wrong with her,” Grim said, then looked at Sam, waiting for something from him. “Well? Have I taught you anything?”

          “Oh, right, OK!” Sam said. Obviously if Grim had used the opera-glasses it was probably something magical at work. He racked his brain trying to replay all of their lessons. “It must be a... Sleeping Enchantment, right?”


- Chapter 11, Spirit Rider: The Royal Problem

~~~


Incantation: Ixlato Hehmet

Magical Art: Holburgy

Appearance: Blue light suffuses the target

Effect: Puts the target to sleep

Notes: NA

Verification Enchantment

“What are you doing?” Sam panicked as a band of green light appeared around his neck, the magic softly vibrating against his throat.

          “It’s called a Verification Enchantment,” Grim said. “It detects minute changes in body temperature, sweat levels, and heartbeats – all common signs of dishonesty.”

          “So it can tell if someone’s lying?”

          “It can suggest whether someone’s lying. However, it can sometimes be fooled with the right counter-enchantments. But anyone we’re questioning would need to cast such enchantments out here, with us watching.”


- Chapter 10, Spirit Rider: The Royal Problem

~~~


Incantation: Hustolos Saraj Gunun

Magical Art: Tacturgy

Appearance: Band of green light around the target's throat - turns red when it detects subtle changes in the surface of the skin.

Effect: Registers minute changes in body temperature, sweat levels, and heartbeats

Notes:

  • Whilst commonly used to detect when a person is lying the Verification Enchantment can be 'tricked' by someone sufficiently trained or who has prepared accordingly. As such any confession / evidence received whilst under a Verification Enchantment is often inadmissible in trial.


Copyright © 2025 James Finegan Author - All Rights Reserved.


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